Translate RPG Maker MV and MZ games while preserving their structure. Extract text the player sees, build a glossary, generate and review drafts, then assemble a separate playable copy. The original game stays intact.
01
Analyse
02
Extract
03
Review
04
Translate
05
Validate
06
Assemble
01
Find the text and preserve its context
Extract text with the information needed to translate it safely.
Extract dialogue and database text with source locations.
Separate supported text from plugin content that needs closer review.
Preserve control codes and scene context with each translation.
02
Draft, review and refine
Choose a manual or AI-assisted workflow, with results available for review.
Use your glossary, import translations or connect an AI provider.
Propose recurring terms, draft supported text and check corrections against the source.
Run a limited number of repair passes and review uncertain results.
03
Build a copy you can inspect
Check the source and inspect the result before considering a translation complete.
Check that source text and control codes have not changed.
Build a separate playable copy with a record of the applied changes.
Try clearly marked partial previews and compare earlier drafts and outputs.
THE IDEA BEHIND THE PROJECT
Automation with an audit trail.
Localization Engine is a command-line tool in development for supported RPG Maker MV/MZ data. Images, text assembled during play and unfamiliar plugins need additional handling. Automated review can help identify problems, but a translation still needs human judgement and a full gameplay check.